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School City of Hobart |
School City of Hobart Mathematics |
Mathematics - IN: Discrete Math |
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Equation/Inequality: Comprehend/Use
The learner will be able to
develop a comprehension of fundamental algebraic concepts and abilities, and use those abilities requiring algebraic manipulation to obtain solutions to equations and inequalities.
Strand |
Bloom's |
Scope |
Source |
Activities |
Equality/Inequality |
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Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.4 week tested: 4. |
Classroom
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Calculus and Pre-Calculus
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Simplex Method: Optimization Problems
The learner will be able to
solve optimization problems by applying the Simplex method, using technology when necessary.
Strand |
Bloom's |
Scope |
Source |
Activities |
Simplex Method |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.6.2 |
Classroom
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Linear Programming: Apply
The learner will be able to
apply linear programming methods.
Strand |
Bloom's |
Scope |
Source |
Activities |
Linear Programming |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, Standard 6 |
Classroom
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Matrices: Row-Reduction/Problem Solving
The learner will be able to
solve problems by applying techniques of row-reduction.
Strand |
Bloom's |
Scope |
Source |
Activities |
Matrices |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.2.3 |
Classroom
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Matrices: Operations/Problem Solve
The learner will be able to
perform operations with matrices in order to obtain solutions to problems.
Strand |
Bloom's |
Scope |
Source |
Activities |
Matrices |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.2.2 |
Classroom
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Matrices: Markov Chains/Problem Solving
The learner will be able to
obtain problems solutions using Markov chains.
Strand |
Bloom's |
Scope |
Source |
Activities |
Matrices |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.2.5 |
Classroom
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Matrices: Use
The learner will be able to
use matrices.
Strand |
Bloom's |
Scope |
Source |
Activities |
Matrices |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, Standard 2 |
Classroom
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Matrices: Inverse/Problem Solving
The learner will be able to
obtain problems solutions using the inverse of a matrix.
Strand |
Bloom's |
Scope |
Source |
Activities |
Matrices |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.2.4 |
Classroom
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Graph Theory: Vertices/Edges
The learner will be able to
apply graph theory by representing a problem as edges and vertices in order to solve it.
Strand |
Bloom's |
Scope |
Source |
Activities |
Graph Theory/Networks |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.4.1 |
Classroom
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Networks: Critical Path/Problem Solving
The learner will be able to
solve scheduling problems by applying critical path analysis.
Strand |
Bloom's |
Scope |
Source |
Activities |
Graph Theory/Networks |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.4.2 |
Classroom
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Graph Theory: Coloring/Problem Solving
The learner will be able to
solve problems by applying strategies of graph coloring.
Strand |
Bloom's |
Scope |
Source |
Activities |
Graph Theory/Networks |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.4.3 |
Classroom
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Graph Theory: Apply
The learner will be able to
apply graph theory strategies.
Strand |
Bloom's |
Scope |
Source |
Activities |
Graph Theory/Networks |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, Standard 4 |
Classroom
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Networks: Minimal Spanning Trees
The learner will be able to
solve problems by applying minimal spanning trees.
Strand |
Bloom's |
Scope |
Source |
Activities |
Graph Theory/Networks |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.4.4 |
Classroom
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Networks: Bin-Packing Techniques
The learner will be able to
solve problems by applying bin-packing techniques.
Strand |
Bloom's |
Scope |
Source |
Activities |
Graph Theory/Networks |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.4.5 |
Classroom
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Recursion: Apply/Problem Solve
The learner will be able to
apply recursive thinking to obtain problem solutions.
Strand |
Bloom's |
Scope |
Source |
Activities |
Recursion |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.3.1 |
Classroom
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Recursion: Apply
The learner will be able to
apply recursive techniques.
Strand |
Bloom's |
Scope |
Source |
Activities |
Recursion |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, Standard 3 |
Classroom
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Discrete Mathematics: Finite Differences
The learner will be able to
use finite differences to obtain solutions to problems.
Strand |
Bloom's |
Scope |
Source |
Activities |
Discrete Mathematics |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.3.2 |
Classroom
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Matrices: Organize
The learner will be able to
organize data collections into matrices.
Strand |
Bloom's |
Scope |
Source |
Activities |
Matrices |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.2.1 |
Classroom
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Functions: Comprehension
The learner will be able to
develop a comprehension of basic functions, their graphs, and their real world applications.
Strand |
Bloom's |
Scope |
Source |
Activities |
Functions |
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Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.5 week tested: 4. |
Classroom
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Figures: Comprehend/2D-3D/Problems
The learner will be able to
comprehend how two- and three-dimensional figures may be used in real world problem situations.
Strand |
Bloom's |
Scope |
Source |
Activities |
Figures: Two-/Three-Dimensional |
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Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.6 week tested: 4. |
Classroom
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Geometric Concepts: Optimization
The learner will be able to
solve optimization problems using geometric methods.
Strand |
Bloom's |
Scope |
Source |
Activities |
Geometric Concepts |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.6.1 |
Classroom
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Inductive/Deductive: Apply
The learner will be able to
apply inductive and deductive reasoning to solve problems.
Strand |
Bloom's |
Scope |
Source |
Activities |
Reasoning |
Synthesis |
Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.3 week tested: 4. |
Classroom
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Mathematics as Communication: Real World
The learner will be able to
express their thoughts (in written and verbal form) concerning mathematical concepts, their power and many applications, and their uses in real world scenarios.
Strand |
Bloom's |
Scope |
Source |
Activities |
Communication |
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Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.2 week tested: 4. |
Classroom
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Counting: Apply Strategies
The learner will be able to
use counting strategies.
Strand |
Bloom's |
Scope |
Source |
Activities |
Counting |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, Standard 1 |
Classroom
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Perspective/Role in Society
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Mathematics of Social Choice
The learner will be able to
apply mathematics of social choice.
Strand |
Bloom's |
Scope |
Source |
Activities |
Mathematics of Social Choice |
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Master |
IN: Academic Standards, 2000, Discrete Math, Standard 5 |
Classroom
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Social Choice: Fair Division Methods
The learner will be able to
divide continuous objects using fair division methods.
Strand |
Bloom's |
Scope |
Source |
Activities |
Mathematics of Social Choice |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.5.3 |
Classroom
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Social Choice: Fair Division/Apportion
The learner will be able to
solve problems which involve apportionment by applying methods of fair division.
Strand |
Bloom's |
Scope |
Source |
Activities |
Mathematics of Social Choice |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.5.4 |
Classroom
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Social Choice: Weighted Voting Methods
The learner will be able to
find the voting power within a group by applying weighted voting methods.
Strand |
Bloom's |
Scope |
Source |
Activities |
Mathematics of Social Choice |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.5.2 |
Classroom
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Social Choice: Election Theory
The learner will be able to
apply election theory methods to study election data.
Strand |
Bloom's |
Scope |
Source |
Activities |
Mathematics of Social Choice |
Analysis |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.5.1 |
Classroom
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Outcomes: Determine
The learner will be able to
determine the number of outcomes in problem scenarios using networks, traceable paths, tree diagrams, Venn diagrams and other various pictorial illustrations.
Strand |
Bloom's |
Scope |
Source |
Activities |
Outcomes |
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Master |
IN: Academic Standards, 2000, Discrete Math, DM.1.1 |
Classroom
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Probability: Comprehend/Concept
The learner will be able to
comprehend the basic concept of probability.
Strand |
Bloom's |
Scope |
Source |
Activities |
Probability |
Comprehension |
Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.8 week tested: 4. |
Classroom
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Probability: Problem Solving/Simulations
The learner will be able to
solve probability problems by applying simulation techniques.
Strand |
Bloom's |
Scope |
Source |
Activities |
Probability |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.1.5 |
Classroom
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Statistics: Comprehend/Descriptive
The learner will be able to
develop a comprehension of descriptive statistics.
Strand |
Bloom's |
Scope |
Source |
Activities |
Statistics |
Comprehension |
Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.7 week tested: 4. |
Classroom
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Fundamental Counting Principle: Apply
The learner will be able to
find the number of outcomes for a problem situation by applying the fundamental counting principle.
Strand |
Bloom's |
Scope |
Source |
Activities |
Counting Methods |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.1.2 |
Classroom
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Combinatorics: Use/Reasoning
The learner will be able to
use reasoning with combinatorics in order to problem solve.
Strand |
Bloom's |
Scope |
Source |
Activities |
Combinations |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.1.3 |
Classroom
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Simulations: Apply
The learner will be able to
apply simulations in order to obtain solutions to counting problems.
Strand |
Bloom's |
Scope |
Source |
Activities |
Event Simulation |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.1.5 |
Classroom
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Game Theory: Nonstrictly Determined Game
The learner will be able to
find solutions to non-strictly determined games by applying methods of game theory.
Strand |
Bloom's |
Scope |
Source |
Activities |
Game Theory |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.7.2 |
Classroom
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Game Theory: Strictly Determined Game
The learner will be able to
find solutions to strictly determined games by applying methods of game theory.
Strand |
Bloom's |
Scope |
Source |
Activities |
Game Theory |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.7.1 |
Classroom
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Game Theory: Problem Solving
The learner will be able to
use game theory in problem solving.
Strand |
Bloom's |
Scope |
Source |
Activities |
Game Theory |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, Standard 7 |
Classroom
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Problem Solving: Solve/Probability
The learner will be able to
apply counting methods to obtain solutions to probability problems.
Strand |
Bloom's |
Scope |
Source |
Activities |
Problem Solving |
Application |
Master |
IN: Academic Standards, 2000, Discrete Math, DM.1.4 |
Classroom
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Word Problems: Solve/Elementary
The learner will be able to
apply computational abilities, appropriate technology, and/or paper-and-pencil methods in obtaining solutions to elementary word problems.
Strand |
Bloom's |
Scope |
Source |
Activities |
Word Problems |
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Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.9 week tested: 4. |
Classroom
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Strategies: Choose/Real World
The learner will be able to
choose problem solving strategies for real world situations.
Strand |
Bloom's |
Scope |
Source |
Activities |
Strategies |
Application |
Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.1 week tested: 4. |
Classroom
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Strategies: Apply/Real World
The learner will be able to
apply problem solving strategies in real world situations.
Strand |
Bloom's |
Scope |
Source |
Activities |
Strategies |
Application |
Master |
IN: Statewide Testing for Educational Progress (ISTEP+), 1999-2000, Grade 10, 10.1 week tested: 4. |
Classroom
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